Sprite Animator

4x4 sheet, 16 frames. Alignment mirrors VERSUS spriteSheet.ts (union trim: content ground-line vertical, full-cell-width / cell-center horizontal, height-fit by trimmed height, anchor 0.5 / 1).
anchorOffsetX is per-character (both A & B); offX/offY/scale are per-sheet (= timings.<slot>.offsetX / offsetY / scale).

Sprite A
idle.png
offX offY scale
Sprite B
Upload a 4x4 sprite sheet
(PNG with alpha)
offX offY scale
1 / 16
8 fps
0